Difference between revisions of "Southbeach notation"

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* the positive aspects of the proposed changes;
 
* the positive aspects of the proposed changes;
 
* causes and effects of elements on one another.
 
* causes and effects of elements on one another.
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{{stub}}Key items here are taken from the [http://en.wikipedia.org/wiki/Southbeach_notation Wikipedia article].
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==Semantic definition==
 
==Semantic definition==
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* '''Join''' - Shown as a circle around a dot with multiple effects going into it. Effects coming out of a join require all of the incoming effects in order to manifest, e.g. Oxygen AND Water are required to produce Rust
 
* '''Join''' - Shown as a circle around a dot with multiple effects going into it. Effects coming out of a join require all of the incoming effects in order to manifest, e.g. Oxygen AND Water are required to produce Rust
 
* '''Split''' - Same visualisation as a Join, a Split indicates that the multiple effects coming out of it are all necessarily a consequence of the effect(s) coming in. Note that multiple effects coming into a Split indicate that all the incoming effects are necessary to generate all the outgoing effects
 
* '''Split''' - Same visualisation as a Join, a Split indicates that the multiple effects coming out of it are all necessarily a consequence of the effect(s) coming in. Note that multiple effects coming into a Split indicate that all the incoming effects are necessary to generate all the outgoing effects
 
 
{{stub}}
 

Revision as of 11:01, 16 July 2010

Southbeach Notation 0.9 Semantics.png

Southbeach notation is a visualization and extension of TRIZ in map form. It is a visual modeling method for problem solving and product improvement.

The visual components of Southbeach notation help in analyzing detailed aspects of the problem:

  • What might be changed;
  • the negative aspects of the present situation;
  • the positive aspects of the present situation;
  • the negative aspects of the proposed changes;
  • the positive aspects of the proposed changes;
  • causes and effects of elements on one another.

Key items here are taken from the Wikipedia article.


Semantic definition[edit]

The following descriptions of these semantics define the ways in which they can be used:

  • Agent box kinds
    • Agent (any part, component, subsystem)
    • Issue (all of the outcomes follow once the issue is resolved)
    • Choice (one of the outcomes follows once the choice is made)
    • Wiktionary:Action|Action (An idea, solution option, or intended improvement to the situation arrived at through analysis of the situation using Southbeach Notation. Actions may have potential useful and harmful side effects, and in models of future generations of the system, may be replaced by the agents or changes to existing agents in the system they create)
  • Usefulness (A subjective measure of how useful the agent is from the perspective of the model. The same agent may appear with different usefulness in models that are created from a different perspective)
    • Useful (Pro, positive, solution, enabler, helpful, worthwhile, profitable, beneficial, gainful, productive, valuable, effective, …); if its predominantly useful, we usually want more of it
    • Harmful (Con, negative, problem, inhibitor, harm, disadvantage, danger, risk, contrary to interest, destructive, malign, subversive); if its predominantly harmful, we usually want less of it
    • Neutral; it is considered neither useful nor harmful from this perspective, but perhaps needs to be included in the diagram for context
  • Perspective – Each Southbeach Notation model is from a certain perspective which determines the usefulness of the agents. Models can also be mixed perspective by specifying a specific perspective per agent, or by use of a grid for separating different parts of the model by perspective or other dimensionalities
  • Agent Types The type of each agent can be optionally specified as one of the following. The default is unspecified
    • Process (engineering)|Process (Procedure, preparation, operation, treatment, action, change, computation, transform, manage, attend to, organize, systematize, categorize, …)
    • wikt:Service|Service (Provided to another, work on behalf of another, help or assistance, performance of duties, outsourcing, maintenance, to serve, meeting a need, conduct of business, any specified activity, …)
    • Capability (Capacity, competence, aptitude, ability, advantage, qualification, talent, knowhow, skill, understanding, tolerance to something, features, selling point, …)
    • Function (Use, purpose, role, task, actions assigned, activity, operation, occupation, work, concern, perform as, mission, assignment, play the role of, …)
    • Quality (philosophy)|Quality (Characteristic, distinctive property, detail, attribute, desirable or undesirable feature, peculiarity, condition, timbre, detail, personality, tendency, leaning, ability, specialty, advantage or disadvantage, talking point, …)
    • Thing (Article, entity, concrete or abstract, man made object, substance, concept, abstraction, element, un-typed, a vaguely specified concern, …)
    • Resource (Anything of material value or usefulness, source of wealth, reserve supply, asset, holding, gains, capacity to fulfill, help, reinforcement, cache, storehouse, money in the bank, natural resources, income, revenue, profits, inventory, …)
    • Event (A given time and place, occurrence, happening, incident, situation, special circumstances, moment, transition, eventuality, an experience, chance event, outcome, result, aftermath, sequel, …)
    • Idea (Concept, thought, observation, abstraction, understanding, impression, assumption, suspicion, opinion, viewpoint, belief, feeling, culture, philosophy, principle, policy, plan, design, vision, theory, fantasy, …)
    • Trend (Direction, movement, tendency, change, course, heading, track, fashion, inclination, orientation, bias, disposition, style, vogue, swing, …)
  • Separations (Dimension, property, attribute, distance between, independence, grouping, partitioning, degree of freedom, area reserved for some purpose, grouping by class or kind, …)
    • Space (Where something is located in physical or abstract space, spatial bounds, point or extent, spatial relationship, inside-outside, up-down, …)
    • Timespan (A period reckoned from a fixed point or event, periods, intervals, before, after, during, past, present, future, near past, near future, now, epoch, era, phase, milestone, …)
    • Structure (Parts, organization, relationship, composition, hierarchy, construction, configuration, arrangement of parts, business structure, social organization, system, super system, sub-system, infrastructure, superstructure, parts of the whole, segmentation, form, …)
    • Perspective (Viewpoint, opinion, position, belief, judgement, argument, observation, outward appearance, relative view, context, …)
    • Aspect (Distinguishing quality, characteristic, feature, facet, factor, appearance, demeanor, style, nature, character, property, attribute indicative of, characteristic, trait, particularity, …)
    • Role (Provides function, participant, part, actor, role in a process, actions and activities assigned or expected, of people, groups, and organizations and systems, …)
    • Probability (Chance, frequency, likelihood, …)
    • On Condition (State at a point in time, validity, attributes, qualification, definition, delineate, specialize, designate, assign, delimit, determine, nail down, narrow, stipulate, …)
    • Version (Variant, alternative, branch, modification, spin off, rehash, rendering, copy, instance, arrangement, interpretation, adaptation, realization, reality, possible future, perspective, version of the truth, option, opportunity)
  • Sufficiency Modifiers (effects and agents are considered sufficient unless one of these modifiers is specified)
    • Potential (Possibility, non-existent, capacity, expectation, unrealized, imaginable, latent, inactive, dormant, hidden, idle, inert, suspended, likelihood, prospect, hope, conceivable, undeveloped, unseen, passive, hibernating, motionless, unused, deferred, waiting, …)
    • Wiktionary:Insufficient|Insufficient (Weak, lacking, inadequate, too little, scarce, in short supply, at a premium, incapable, unable, underpowered, too small, too little too late, understaffed, …)
    • Surplus (Excess, extra, too much, redundancy, spares, duplication, reserve, additional to need, …)
    • Dysfunctional (Opposite of correct function, impaired, failing to serve purpose, diminished in strength, quality or utility, …)
  • Effect (influence, operation, consequence, result, side-effect, impact, production, by-product, implication, purpose, implication, realization, significance, intention, …)
    • Produces (provide, cause, initiate, increase, exaggerate, grow, increment, enhance, magnify, heighten, deepen, reveal, supply, result in, output, return, …); if A produces B then increasing A increases B
    • Counteracts (inhibit, obstruct, act against, reduce, mitigate, hinder, restrain, diminish, conflict with, clash with, work at cross purposes with, offset the benefit of, neutralise, cancel, destroy the effect of, …); If A counteracts B then increasing A decreases B
    • Creates (Make, cause to be, generate, originate, conceive, invent, design, build, construct, manufacture, establish, reveal, inaugurate, launch, expose, discover, show, …); If A creates B then A is causing more of B to come into the world
    • Destroys (Remove, delete, degrade, ruin, break, exterminate, terminate, dissolve, overthrow, wipe out, dismantle, disguise, conceal, hide, obscure, put the kibosh on, cause the downfall of, …); If A destroys B then A is causing Bs to be removed from the world
    • Stores (Accumulate, stock, save, stockpile, amass, treasure, reserve, cache, warehouse, value, prize, appreciate, rely on, tryst in, deposit, conserve, …)
    • Consumes (Exhaust, expend, absorb, take up, draw in, devour, eat, deplete, waste, lose, miss, weaken, dissolve, perish, evaporate, wear out, vanish, …)
    • Opposed (Contradiction, conflict, tension, counterpoise, counterbalance, polarity, paradox, dilemma, balance of forces, incompatible states, extremes acting against each other, disagreement, debate, antithesis, opponent, struggle, impasse, deadlock, difficult choice, puzzle, complex problem, knot, impossibility, unthinkable, war of words, search for truth, …)
    • Is a (Type of, example of, kind of, sub-class of, in the category of, in the cohort of, …), a way of creating Generalizations or Abstractions that permit translation of solutions across problem domains
    • Prevents (Prohibits, blocks, precludes, forestalls, annuls, stop, foil, hold at bay, override, disallow, vetoes, avert, avoid, nip in the bud, render harmless, …)
    • Related (Connected, correlated, corresponding, accompanying, attached, associated, coupled, adjacent, joined, linked, …)
    • Becomes (Change into, transform, grows into, develops into, evolves into, …, also see Laws of Technical Systems Evolution)
    • Replaces (Succeed, supplant, supersede, follow, substitute for, act for, stand in lieu of, step into the shoes of, fill a vacancy, …)
    • Contributes to (Add to, append, bestow, bring something, contribute the case for, impart to, lend weight, confer, subsidize, provide a piece of, cooperate for benefit of, advance, promote, has a hand in, bears a part of, summate, tot up, tally, defend, …)
    • Detracts from (Take away, divert, deflect, belittle, deprecate, talk down, devalue, humiliate, put down, falsify, misrepresent, counter example, attach, …)
    • Uses, in order to function (Employ, utilize, habituate, for the function of, apply, exercise, exert, bring into play, put into service, make the most of, take up, convert to use, profit by, benefit by, reduce availability for others to use, turn to advantage, exploit, use for one’s own ends, applicability, needs, …)
  • Join – Shown as a circle around a dot with multiple effects going into it. Effects coming out of a join require all of the incoming effects in order to manifest, e.g. Oxygen AND Water are required to produce Rust
  • Split – Same visualisation as a Join, a Split indicates that the multiple effects coming out of it are all necessarily a consequence of the effect(s) coming in. Note that multiple effects coming into a Split indicate that all the incoming effects are necessary to generate all the outgoing effects